Processing

Input Lag

Input lag (or latency) is the delay between when a video signal enters the LED system and when it appears on screen. Measured in milliseconds, typical LED walls have 1-4 frames of latency (approximately 17-67ms at 60fps). Low input lag is critical for gaming, interactive content, and live IMAG applications.

Understanding Input Lag

Input lag is a critical performance metric for LED displays, particularly in applications requiring real-time responsiveness. Understanding and minimizing latency ensures optimal performance for live events and interactive content.

Measuring Input Lag

**Units:** Typically measured in milliseconds (ms) or frames.

**Frame Reference:**

  • At 60fps: 1 frame = 16.67ms
  • At 30fps: 1 frame = 33.33ms
  • At 24fps: 1 frame = 41.67ms

Latency Sources

**LED Processor:**

  • Signal conversion: 1-2 frames
  • Scaling operations: 0-1 frame
  • Color processing: <1 frame
  • Total: 1-3 frames typical

**Receiving Cards:**

  • Data reception: <1 frame
  • Processing: <1 frame
  • Total: ~1 frame

**Additional Equipment:**

  • Switchers: 0-1 frame
  • Scalers: 1-2 frames
  • Matrix: 0-1 frame
  • Each device adds latency

Application Requirements

**Virtual Production:**

  • Target: <1 frame
  • Critical for camera sync
  • Requires specialized equipment

**IMAG/Live Camera:**

  • Target: <2 frames (33ms)
  • Visible lip-sync issues above
  • Acceptable delay for most

**Presentations/Playback:**

  • Target: <4 frames acceptable
  • Not time-critical
  • Most systems meet this

**Gaming/Interactive:**

  • Target: <1 frame (16ms)
  • Feel responsive
  • Low-latency mode essential

Reducing Input Lag

**Signal Path:**

  • Minimize devices in chain
  • Use direct connections
  • Avoid unnecessary conversion

**Processor Settings:**

  • Enable low-latency mode
  • Disable unnecessary processing
  • Use native resolution when possible

**Configuration:**

  • Bypass scaler if resolution matches
  • Disable frame buffer doubling
  • Optimize receiving card settings

Measurement Methods

**High-Speed Camera:** Record source and display simultaneously at 240fps+, count frame difference.

**Specialized Tools:** Leo Bodnar lag tester and similar devices provide precise measurements.

**Visual Comparison:** Display moving content, observe delay between devices.

Trade-offs

Reducing latency may require:

  • Disabling some processing features
  • Lower scaling quality
  • Limited color correction
  • Compromised image quality

Balance latency requirements with image quality needs for your specific application.

Frequently Asked Questions

What is acceptable input lag for LED walls?

For IMAG and live camera: under 2 frames (33ms). For presentations and video playback: 3-4 frames acceptable. For gaming and interactive: under 1 frame (16ms) preferred. Virtual production requires minimal latency for camera sync. Always test with actual use case.

What causes input lag in LED systems?

Main contributors: processor signal conversion (1-2 frames), scaling operations (0-1 frame), receiving card processing (1 frame), and any additional devices in the signal chain. Reducing unnecessary processing and using low-latency modes minimizes delay.

How do I measure input lag on LED walls?

Use a high-speed camera (240fps+) to record both the source device display and the LED wall simultaneously. Count frames between identical content appearing on each. Specialized tools like Leo Bodnar lag testers can also measure input lag precisely.

Related Terms

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